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VR headsets: How to prevent VR motion sickness (cybersickness)

People often get nauseous (cybersickness) when using virtual reality (VR) headsets and devices. To succeed with the metaverse, tech companies like Apple and Meta to need to solve this problem. In this video, researchers in Switzerland explain possible solutions to VR motion sickness.

Developing VR headsets that are so light that users forget they are wearing them and don’t have to worry about getting nauseous while playing a game or walking around in the metaverse – that's the goal of Piotr Didyk and his research team at the University of Italian-speaking Switzerland (USI).

The main reason for cybersickness is a mismatch between what the viewer sees and what is fed back to the brain via the sense of balance in the inner ear. Other reasons are poor image resolution, too slow frame rates, and latency.

Not everyone reacts to virtual environments in the same way. In order to better understand when and why nausea occurs, the researchers have developed a system that allows test subjects to indicate the degree of their discomfort while riding on a virtual rollercoaster. In addition, a sensor in the VR headset registers their eye movements.


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